<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Officebound Devlog - itch.io</title><link>https://lighthazard.itch.io/officebound</link><description>File TPS reports, climb the corporate ladder, don&#039;t burn out! An absurd office simulator.</description><item><guid>https://lighthazard.itch.io/officebound/devlog/1605272/officebound-0910-the-internship</guid><title>Officebound 0.9.10: The Internship</title><link>https://lighthazard.itch.io/officebound/devlog/1605272/officebound-0910-the-internship</link><pubDate>Sun, 26 Jul 2026 23:11:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I rebuilt the internship as a complete month-long main quest for Officebound 0.9.10. TPS work, office relationships, the marble prototype, weekly choices, and the final hiring review now belong to one...</p>]]></description></item><item><guid>https://lighthazard.itch.io/officebound/devlog/1601660/friends-favors-and-bad-office-decisions</guid><title>Friends, Favors, and Bad Office Decisions</title><link>https://lighthazard.itch.io/officebound/devlog/1601660/friends-favors-and-bad-office-decisions</link><pubDate>Fri, 24 Jul 2026 17:49:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Officebound 0.9.9 is live on itch.io and the Steam Playtest. The big change is that friendships now lead to actual stories and useful favors. You do not just fill a Bond bar and get a perk anymore. Yo...</p>]]></description></item><item><guid>https://lighthazard.itch.io/officebound/devlog/1600277/098-work-burnout-and-a-better-week</guid><title>0.9.8: Work, Burnout, and a Better Week</title><link>https://lighthazard.itch.io/officebound/devlog/1600277/098-work-burnout-and-a-better-week</link><pubDate>Thu, 23 Jul 2026 15:47:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4Njg4MTE4LnBuZw==/400x224%23c/tB4BsK.png" class="post_image"/><p>Hey everyone, I just pushed Officebound 0.9.8 to itch.io and the Steam Playtest. This update is less about adding one big side activity and more about making the whole workday fit together. Your daily...</p>]]></description></item><item><guid>https://lighthazard.itch.io/officebound/devlog/1598308/integrating-productivity</guid><title>Integrating Productivity</title><link>https://lighthazard.itch.io/officebound/devlog/1598308/integrating-productivity</link><pubDate>Thu, 23 Jul 2026 03:19:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As I was going through the state of the game, I realized I had a lot of different HUD meters and bars that don&#039;t really make sense. What&#039;s HR Suspicion? What&#039;s Coworker Feelings? Does that even matter...</p>]]></description></item><item><guid>https://lighthazard.itch.io/officebound/devlog/1598232/daily-grind-avoiding-stale-gameplay</guid><title>Daily Grind - Avoiding Stale Gameplay</title><link>https://lighthazard.itch.io/officebound/devlog/1598232/daily-grind-avoiding-stale-gameplay</link><pubDate>Wed, 22 Jul 2026 14:53:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A corporate office simulator wouldn&#039;t be a true simulator without some daily tasks. Officebound sets this up separately from Quests (in-world progression tasks that are essentially unique) with the Da...</p>]]></description></item><item><guid>https://lighthazard.itch.io/officebound/devlog/1597851/social-gameplay-and-main-quest</guid><title>Social Gameplay and Main Quest</title><link>https://lighthazard.itch.io/officebound/devlog/1597851/social-gameplay-and-main-quest</link><pubDate>Wed, 22 Jul 2026 04:35:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NjY0Nzg5LnBuZw==/400x224%23c/K1bQK6.png" class="post_image"/><p>I wanted a reason for players to talk to NPCs.. and to make the NPCs feel real. I think the goal right now is to come up with some stories for each NPC that will have a daily beat. Sometimes nothing i...</p>]]></description></item></channel></rss>