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Devlog
Officebound 0.9.10: The Internship
July 26, 2026
by
lighthazard
I rebuilt the internship as a complete month-long main quest for Officebound 0.9.10. TPS work, office relationships, the marble prototype, weekly choices, and the final hiring review now belong to one...
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Friends, Favors, and Bad Office Decisions
July 24, 2026
by
lighthazard
Officebound 0.9.9 is live on itch.io and the Steam Playtest. The big change is that friendships now lead to actual stories and useful favors. You do not just fill a Bond bar and get a perk anymore. Yo...
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0.9.8: Work, Burnout, and a Better Week
July 23, 2026
by
lighthazard
Hey everyone, I just pushed Officebound 0.9.8 to itch.io and the Steam Playtest. This update is less about adding one big side activity and more about making the whole workday fit together. Your daily...
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Integrating Productivity
July 23, 2026
by
lighthazard
As I was going through the state of the game, I realized I had a lot of different HUD meters and bars that don't really make sense. What's HR Suspicion? What's Coworker Feelings? Does that even matter...
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Daily Grind - Avoiding Stale Gameplay
July 22, 2026
by
lighthazard
A corporate office simulator wouldn't be a true simulator without some daily tasks. Officebound sets this up separately from Quests (in-world progression tasks that are essentially unique) with the Da...
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Social Gameplay and Main Quest
July 22, 2026
by
lighthazard
I wanted a reason for players to talk to NPCs.. and to make the NPCs feel real. I think the goal right now is to come up with some stories for each NPC that will have a daily beat. Sometimes nothing i...
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